Zangief safe jump in's after knockdown?

zangief

#1

This is probably common knowledge, but the only safe jump in I know is far df+HK then immediate jump forward MK. Works against all 5 frame reversals

I sometimes do the above but swap jumping MK for a empty jump/bait against 3 frame reversals.

That’s pretty much all I know, is there any other safe jump in’s after knockdown?