Haven’t seen this talked about anywhere, and in the frame data Cicada and Yeb posted (thanks again!) there’s nothing about this either. But there are 3 versions of Zonk Knuckle.
Apparently, Zonk has a property similar to TAP where the charge time affects the move, but only up to a third stage, and it only takes about 4 or 5 seconds to get to stage 3. The easy way to see the difference is the damage. All versions do 200 stun, but they do 130/140/150 damage. However, and maybe more importantly, they go different distances. The higher the charge, the more distance traveled. It’s funny because I had sworn in a few matches that I was in range of a Zonk, and let one go on reaction to a fireball, and had it whiff. This could easily explain that.
What I want to know (and am unable to test reliably) is: do the 3 different versions also have different startup (or any other) frames? I’m feeling like the first stage might be the fastest, to go along with the fact that it travels the least difference. This is important not only for fireballs, but because if it’s true, a level 1 Zonk will be much more reliable in option selects on a jump in.
If someone has a way to test this, please give us some info. :china: