I tested it out in training mode and you can land a down smash after uB. It stuns. My “combo” I’ve been using is: utilt, uB, dsmash, throw -> back throw (I think it’s the backwards one, I know it’s not forwards, and I think down makes them go too high. Maybe it’s up. I can’t remember, but if you use the right one, the next attack will hit), dB -> tap a or b.
I only tested this out in training for a few minutes, I have a feeling that a human opponent could recover after the uB but I could be wrong. As far as the throw, I honestly can’t remember which I did, but it worked very well because the dB -> a/b hit afterwards, and that move feels like a damn good “killing” move. It also spikes depending on where it hits, so if you threw them off the side you can spike them down and then recover.
regular B kind of sucks right now, unless it stuns people in air who are trying to recover. Down smash seems to have the same stun as a full charged B. Also, you can get a hit or two during the stun as long as it doesn’t have properties that move the opponent (I think you can AA, but you’re better off probably smashing, throwing, or doing something else). At low damage it seems possible to do: utilt, uB, down smash, utilt, uB, down smash -> throw, but like I said, I have a feeling that a human could get off the ground after uB. Is there a way to set the training dummy to recover from it?
Two down smashes in a row doesn’t work. They’re “immune” to the second smash. It completely whiffs.
She feels awesome to play. I just wish she had a little more control over her spike, since it will be hard to edge guard with it like other characters with dair tilt.